This has many strategic implications for example, if two or three melee units gang up to attack one enemy melee unit, that unit might be eliminated without dealing any significant damage, because it will be too busy flinching.Įach unit has a name and gains individual experience for each kill it makes or battle it survives. Unusual for a strategy game, most units will flinch when damaged, interrupting movement and attack. Archers will also be less effective in a strong wind. Archers on the high ground will have an advantage, because they can shoot further than those on level ground. Rain or standing water will put out some explosive attacks. Terrain and environmental factors are also important. In light of this, each point of damage can be significant. Because healing is a rare ability, units do not regenerate health, and there is no way to construct new units, hit and run skirmishes are effective and unit conservation is essential. Flanking maneuvers can be highly damaging, as the enemy will have to reorient while under fire in order to fight effectively. Ranged units must have a clear line of sight in order to fire, and so must be in front of the army, but they must also have a way to retreat and be protected by melee units if rushed. In order for an army to be effective, it has to be facing the right direction. This is because, in general, artillery units strongly counter melee units, melee units strongly counter ranged units, and ranged units strongly counter artillery - though there are exceptions to this rule in many cases.įormations are important as well. If deployed correctly and micromanaged, a weak force can defeat a much larger, more powerful force, and can even accomplish this with few or no casualties, a heavy contrast to the "meat grinder" style of some strategy games. Players control small armies made up of diverse units, each with their own strengths, weaknesses, and abilities. Spoiler Warning: This section contains spoilers. In the middle of all of this lies a elite group of soldiers within the Armies of the North known as The Legion, and the story revolves around their exploits, and journey, within the war.The Story is told from the perspective of a journal writer within the Legion, and follows his perspective on events, often with historical inaccuracies and rumors of events. The war effort in the West is lead by a council of 9 powerful Avatara known as The Nine. The Dark is lead by 6 Sorcerers of breath taking power known as The Fallen Lords, and are lead by Balor. It details the 17th year of fighting in the West, in battle against the Dark. The Storyline of Myth The Fallen Lords is an epic tale of Men, Monsters, Swords, Magic, Bravery, Deceit. ![]() A multimetric game, Myth: The Fallen Lords gives gamers unprecedented freedom to view the savage melee from all directions. Myth: The Fallen Lords is a fully 3D real-time strategy game of epic battle.
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